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There are a total of fourteen classes, about three for each tribe. All of them have a spirit transformation. Currently there are six melee classes; Fighter, Warrior, Assassin, Guard, Protector, Warlock, Blade Mage and six ranged classes; Shaman, Archer, Hunter, Illusionist, Wizard, Nauticus, Illusionist, and the Sorcerer. Many more classes will be added in the future like the Dragoon, Mesmer, Oracle and much more. 

FighterEdit

Fighter
The fighter is a melee class that excels at close range combat. Fighters trained in the ways of the natural world have become adept at tuning in to the energy that resides there, striking with echoes of elemental fury.
  • Class Type: Melee, Tanking.
  • Damage: Physical
  • Preferred Weaponry: Gloves, Swords, and Katanas
  • Class Advancement:

AssassinEdit

Assassin
The assassin is a melee DPS class that excels at speed and quickness. Trained to leave only silent whispers and a faded memory of their existence, assassins have discovered the gateways into the invisible world, flying through the shadows with deadly celerity.
  • Class Type: Close-Combat Damage Dealer
  • Damage: Physical
  • Preferred Weaponry: Daggers, Swords, and Katanas
  • Class Advancement:

WarriorEdit

Warrior

The warrior is a melee class that excels at close range defensive combat. Hardened by the sweltering heat of their homeland, the warrior has been forged into a shield for the people, protecting all those around from the fires of avarice and conquest.

  • Class Type: Melee Damage, Tank
  • Damage: Physical
  • Preferred Weaponry: Warhammers, Polearms
  • Class Advancement: The offensive General or the defensive Berserker

ShamanEdit

Shaman
The shaman is a healer and support class that excels at aiding the injured while revitalizing themselves and others. Imbued with elemental powers, the shaman works with the forces and energy of nature to provide relief to those stricken by the wounds of war.
  • Tribe: Gold Kirin Tribe
  • Class Type: Long Ranged Spellcaster and Healer
  • Damage: Magical
  • Preferred Weaponry: Wands and Staffs
  • Class Advancement: The healing Sage or the lightning specialist Mystic

SorcererEdit

Sorcerer
The sorcerer is a magic DPS and revival class that excels at long range combat. Having meditated throughout the blanketing cold of monotonous days, sorcerers have awakened a dormant energy that lies within – a powerful energy with the ability to alter the course of the future.
  • Tribe: Lunar Fox Tribe
  • Class Type: Long Ranged Spellcaster and Healer
  • Damage: Magical
  • Preferred Weaponry: Wands and Staffs
  • Class Advancement:

ArcherEdit

Archer
The archer is a ranged DPS class that excels at long range combat. Archers trained upon the volcanic grounds of their homeland have developed a keen eye in order to persevere. In an inhospitable place in which almost nothing lives, the first to find the prey survives.
  • Tribe: Maned Lion Tribe
  • Class Type: Long Ranged Damage Dealer (DPS)
  • Damage: Physical
  • Preferred Weaponry: Bows and Crossbows
  • Class Advancement:

GuardEdit

70px-Guard icon

The Guard is a melee class that can defend allies and brawls enemies. The power of the forest runs through the veins of a guard, who can tap into the power, agility, and speed of wild animals to combat enemies.

  • Tribe: Spirit Hare Tribe
  • Class Type: Close Ranged Attacker and Defender
  • Damage: Physical
  • Preferred Weaponry: Gloves and Pikes
  • Class Advancement:

Spirit ​WizardEdit

70px-Spirit wizard icon

The Spirit Wizard excels at healing teammates and deal massive damage from far way. Wizards are protected by the spirits of the forest. Their strength comes from a mastery and understanding of nature, granting them both offensive and restorative abilities.

  • Tribe: Spirit Hare Tribe
  • Class Type: Long-Range Damage Dealer and Healer
  • Damage: Magical
  • Preferred Weaponry: Cane Shields and Bows
  • Class Advancement:

IllusionistEdit

With the ability to cast magical arrays, the Illusionist can defend their allies from enemy attacks and heal them with fire restorative abilities. They have the largest array of healing abilities among all of the classes.

  • Tribe: Maned Lion Tribe
  • Class Type: Ranged, Assistant Healer, Magic Damage Dealer
  • Damage: Magical
  • Preferred Weaponry: Wands and Staffs
  • Class Advancement:

ProtectorEdit

Using unique martial arts and chemical potions, the Protector can handle any kind of situation. The Protector can tank or brawl with melee damage.

  • Tribe: Lunar Fox Tribe
  • Class Type: Melee Damage Dealer and Tank
  • Damage: Physical
  • Preferred Weaponry: Hammers, Swords
  • Class Advancement: The Offensive Crusher or the Defensive Medicator

HunterEdit

The Hunter is a ranged damage dealer with a special ability to trap enemies. Deadly prowless with ranged weaponry and legendary proficiency with traps make for a natural born Hunter.

  • Tribe: Gold Kirin Tribe
  • Class Type: Long Range Damage Dealer (DPS) and Trapper
  • Damage: Physical 
  • Preferred Weaponry: Bows, Crossbows
  • Class Advancement

Blade MageEdit

The Blade Mage excels at supporting and mastery of wind magic to wipe out foes. The Blade Mage can use the power of the Butterfly Charm to enhance themselves. They could also summon demons to help them out in battle.

  • Tribe: Spirit Hare Tribe
  • Class Type: Melee Attacker
  • Damage: Magical and Physical
  • Preferred Weaponry: Gloves, Daggers, Katanas
  • Class Advancement: The Wind Specialist Zephyr or the Demon Summoner Ravager

Nauticus Edit

Nauticus are masters of using ice and shadow magic to disturb the enemy, and they can also support their team with healing magic, they are the best helper to the front warriors.

  • Tribe: Fin Tribe
  • Class Type: Long-Range Damage Dealer and Healer
  • Damage: Magical
  • Preferred Weaponry: Wands, Crossbows
  • Class Advancement:

Warlock Edit

Warlock is an expert at using dagger and staff, and uses toxic and tide to cast shadow and ice magic to significantly improve its ability.

  • Tribe: Fin Tribe
  • Class Type:
  • Damage: Magical and Physical
  • Preferred Weaponry: Daggers, Staffs
  • Class Advancement: Drifter or Leviathan